Videogame Violence
- Videogame growth has increased from being
a \$100 million industry in 1985 to a $7 billion industry
in 1994.
- A research study found that children who
spent more time playing videogames were more active overall
and playing was not at the expense of other activities (Van
Schie and Wiegman, 1997).
- Boys spend more time than girls playing
videogames.
- Researchers Creasey and Myers found that
videogame play does not alter a child's activites which
include leisure activities, school activities, and peer
involvement (1986).

- According to Van Schie and Weigman (1997),
they did not find a relationship between videogame play
and aggressive behavior.
- In contrast to Schie and Weigman research
by Schutte et al. (1988) state that children who played
a violent video game when compared to those who played a
nonviolent game displayed more aggressive and violent behaviors.
- Children who played videogames more often
were found to have a significantly higher IQ (Van Schie
and Weigman, 1997).
- Children who played violent videogames
react the same as when they watch violent TV cartoons (Silvern
and Williamson, 1987).
- There is little research in the specfic
area of violent videogames and children.
- Curricula is being developed that will
help children grow emotionally healthy with all the different
types of media.
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